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Modelbench 1.0.1 更新

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#楼主# 2020-2-6

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Download 1.0.1(←官方外链)

Version 1.0.1, 2020.02.02, changes:
版本号:1.0.1,更新时间:2020年2月2日,更变内容:
Features:
特色内容:
  • Added buttons in right-click menu for duplicating/deleting element selection.
    (在右键菜单中添加了复制/删除元素的按钮)
  • Re-added "Save UV map" option for textures.
    (为材质重新添加“保存UV贴图”选项)
  • Added option in right-click menu to center a shape's pivot offset based on size.
    (在右键菜单中添加了基于当前大小 重置中心点 选项)
  • Added "Adjust pivot on resizing" setting to enable/disable pivot adjusting when resizing shapes in the UV editor.
    (添加了“调整大小同时调整轴”的设置,可以在UV编辑器中的调整形状大小中启用/禁用)
  • Added prompt asking if you want to save your current model before saving as a new model.
    (添加了提示:在储存为新模型的时候是否保存当前模型)
Changes:
变更内容
  • Improved rotation and scale editing with multiple elements selected.
    改进了在同时选中多个对象时的旋转与缩放
  • Improved viewport controls with small viewport size.
    改进了预览窗口大小控制
  • Changed "Remove elements" shortcut to the delete key.
    改变了delete(删除)建“删除元素”的快捷方式
  • Updated icons and added divider at bottom of collapsible settings.
    给可折叠的设置项更新图标与分隔符
  • Renamed controls:
    重命名的控件:
    •    "Delete element" -> "Remove element"
      “删除元素”->“移除元素”
    •    "Duplicate elements" -> "Duplicate selection"
      “重复元素”->“重复选定内容”(重复就是复制一次的意思,PS里有)
    •    "Remove elements" -> "Remove selection"
      “移除元素”->“移除选定内容”
  • Split global snapping value into 4 categories:
    将对象可调节指数分为四类
    •    Position/ Pivot offset
         位置/轴偏移
    •    Rotation
         旋转
    •    Scale/ Inflate
         三轴比例/ 全局大小调控
    •    UV position/ Size
         UV位置/大小

Bugfixes:
BUG修复
  • Fixed mix color not saving correctly.
    修复混色无法保存的问题
  • Fixed visible and lock settings not loading.
    修复可见和锁定的设置不加载的问题
  • Fixed bending not saving correctly if only "X & Z" or only "Y & Z" axes were used.
    修复在仅使用“X轴与Z轴”或者“Y轴与Z轴”时弯曲无法保存的问题
  • Fixed changes made to recent model list not saving.
    修复对最近使用模型列表更改不保存的问题
  • Fixed "#" creating new lines in text in the interface.
    修复"#"在文本界面中创建新行
Version 1.0.0, 2020.01.12, changes (Since Beta 0.4.2):
Note: This version is a complete rewrite of the code, having no relation to what issues previous versions may have had.
Models:
  • Added "Inherit bend angles" for parts, affects the "Inherit bend" timeline setting in Mine-imator.
  • Added "Render depth" option, affects timeline setting in Mine-imator.
  • Added "Inflate" for shapes, expands/contracts corners of a shape by units.
  • Added "Bend" option for shapes, enabled by default.
  • Added "Face camera" option for shapes.
  • Added "Hover" option for shapes.
  • Added "Hide front" and "Hide back" options for planes and 3D planes.
  • Added locking for parts and shapes, locking a part affects their Mine-imator timeline.
  • Default bend angle limit now goes from -180, to 180 degrees.
  • Replaced "Direction" option with custom bend range options.
  • Shapes will now bend smoother based on their parts bend size.
Interface:
  • Updated interface as part of the current rebrand.
  • Interface is setup similar to Mine-imator, allowing support for panel to be arranged and combined.
  • Added shape outlines in viewport.
  • Added right-click menu. (You'll find most "missing" options in it.)
  • Added "Darker" theme setting.
  • Added setting for SSAO in modeling viewport.
  • Added auto-scrolling when group selecting elements near top/bottom of panel.
  • Added FPS setting. (30 or 60.)
  • Added settings for custom controls.
  • Added "Smooth camera" setting.
  • Added "Blocky bending" setting. (Replaces old pinching setting.)
  • Added "Preview mode", allows for previewing your model with proper lighting.
  • Shapes can now be rearranged in parts.
  • Parts will now auto-expand when hovered over when moving elements.
  • Removed model creation process, any .mbtemplate, .mimodel, .mbbackup file can be used as a template for a new model.
  • Removed save prevention, models will save regardless of errors present.
  • Added Swedish translation by @Hozq.
Tools:
  • Added pivot tool. (For editing pivot offset of a shape.)
  • Added scale tool.
  • Transform tool. (Contains gizmos for XYZ position, XYZ rotation, and XYZ scale.)
  • Changed how snapping works, now one setting that applies to most values.
  • Added "Slow shape generation" setting. (Helps for editing slow models, looks cool when open a model too.)
  • Added "Refresh textures on focus" setting. (Useful for editing textures while working a model.)
  • Added backups.
  • Changed UV editor shortcut to "Ctrl + E".
Bugfixes:
  • Fixed hierarchy sorting being offset.
  • Fixed crash when editing models that bend.
  • Fixed issues related to model loading/saving found in previous beta versions.
  • Fixed warnings preventing saving.
  • Fixed 3D planes not bending properly in most scenarios.




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